What does the future of design look like? In part two (read part one here) of the conversation between HKS Vice President of Healthcare Interiors Sarah Clair, IIDA, and Design Technology Director at Gensler Rolando Mendoza as they talk about the future of design, and technology’s revolutionary potential to reshape the ways we collaborate, enhance community experience on and offline, and to elevate the design profession at-large.
How can designers play a significant role in building the Metaverse?
RM: We've been having discussions about the Metaverse internally. In fact we've had a number of clients that have reached out to us to design a building or an environment or a city in the Metaverse so we're starting to see more of a demand for that. I think it’s going to be a really interesting challenge for designers and for offices like Gensler, where we're going to have to take a point of view in terms of what that means for our business as well as for the culture of design. Tremendous opportunities, I believe, but it's a completely different paradigm in terms of how we think about engaging in a design process in the Metaverse. So we're deeply involved in those conversations right now because of the demands that we're seeing in the marketplace but I think it's still very early to determine what that world is going to look like from a contractual standpoint, from an intellectual property standpoint, and from a design standpoint. We're going to move a little slower into that world.
SC: Same for us. We're looking into it heavily as we've seen the need for that technology with some of the conversations that we've been having and we’re also starting to test a few things but it's just so new. I'm really looking forward to where all of this will take us! For now, we’re looking at a software that you could design within the Metaverse with your clients—you basically wear Oculus and you can go into your model and look at things in a whole new way, make notes for things that need to be changed, and you can walk in there with your client. I know a lot of people aren't so sure about wearing the Oculus just yet—there are some negative comments about it—but I don’t think people have used it enough yet. It will be interesting to see it being used more and more, even on a daily basis as something you just come across on your desk.